Samantha Swift was one of MumboJumbo’s first story-driven adventure franchises, and I managed and built the team responsible for bringing it to life. I contributed across concept direction, environmental visual design, game design, menu design, UI, and branding.
Leading from the trenches, I worked closely with artists and designers across multiple studios to ensure a cohesive tone and strong narrative identity. The franchise became a fan favorite, proving the strength of character-driven storytelling paired with thoughtful visual and interaction design.
The visuals in this game were possible because of the great art talents of K. Hamilton (Concept Artist), R. Luong (Concept Artist), C. Lee and K. Korneev & Hot Lava Team. It was an honor to lead them.