On Counter Strike: Condition Zero, I led art team management while contributing across all levels of product development within Valve’s original universe.
I worked hands-on from early concept through production, leading from the trenches alongside exceptional talent. I directed the remastering of characters and environments and designed the now-iconic radial menu system, which went on to become an industry standard.
My focus was on modernizing the visuals and without compromising the identity that defined Counter Strike, ensuring the game evolved while staying true to its top of class roots.
The visuals in this game were possible because of the great art talents of J. Hawkins (Concept Artist), R. Singhal, J. Hosfelt, J. Sallenbach, C. Tinney, N. Pappas, S. Hornback, R. Fleider, W. Johnson, K. Tucker and the Valve Software branding team. It was an honor to lead them.