With Heavy Metal, I served as brand manager, creative director and game designer, driven by a deep respect and love for the IP. I built and managed a small, focused team while remaining hands-on throughout development—creating textures, UI, menus, and visual systems that defined the player experience.
Working closely with Kevin Eastman, I helped translate the attitude, tone, and identity of Heavy Metal into an interactive product that stayed true to its roots. I creatively directed all branding and visual presentation, balancing faithful stewardship of the IP with practical game design decisions to bring a cohesive, authentic vision to market.
The visuals in this game were possible because of the great art talents of J. Thomas (Concept Artist), B. Anderson, D. Hart, J. Mueller (Concept Artist), Z. Hall (Concept Artist), B. Riza (Branding Artist), Luis Royo (box / Main Menu illustration) and IP owner Kevin Eastman. It was an honor to lead them.