At Ritual Entertainment, I helped establish one of the industry’s most respected art houses while working on QUAKE: Scourge of Armagon, Ritual’s first title set in id Software’s iconic QUAKE universe.
I directed key visuals for the game, focusing on concept design and environmental visual direction to ensure authenticity while expanding the world with Ritual’s own creative voice.
Later, on QUAKE IV: Awakening, I led the project direction from the trenches, working hands-on with an exceptional team to craft a memorable expansion within the cult classic FPS. This project, while reaching alpha, never shipped, however, Ritual assets did ship later in other QUAKE titles.
The visuals in this game(s) were possible because of the great art talents of M. Hadwin (Q:SOA), A. Hausmann, C. Curra, E. McCaughey, M. Morgan (Concept Artist), S. Hornback, V. Naymushin, R. Fleider, R. Singhal, W. Johnson, J. Chang (Concept Artist), Raven Software, id Software and Massive Black. It was an honor to lead them.