On Counter Strike: Condition Zero, I took on brand management for one of the most influential IPs ever created by Valve Software.
I contributed key art, packaging, and overall brand presentation across both PC and XBOX releases, helping translate a PC-first phenomenon into a broader retail and console audience. Working within an already iconic universe, my role focused on clarity, authenticity, and respect for the core identity of Counter Strike.
The visuals in this game were possible because of the great art talents of J. Hawkins (Concept Artist), R. Singhal, J. Hosfelt, J. Sallenbach, C. Tinney, N. Pappas, S. Hornback, R. Fleider, W. Johnson, K. Tucker and the Valve Software branding team. It was an honor to lead them.